Tell us about this new addition-how did it come about? GS: The new melee attack is incredibly useful in subduing stubborn civilians-we find it to be a great relief after having had to resort to shooting out kneecaps. This allows for the simultaneous entry of a room from two points. You can now issue orders to both your red and blue teams and have them initiate the action on your command. Another thing we've added to make things easier in the expansion pack is the ability to give hold commands. Following these kinds of procedures will help you to succeed.
You should make sure to bring door wedges with you to control the exit points, use your optiwand to get a look at what you are up against in the next room, and outfit your team with plenty of gas grenades, stingers, and flashbang grenades. If you don't take your time and think about your next move, you're bound to get yourself killed. We basically tried to determine the difficulty in the last mission of SWAT 4 and dialed it back a few notches to come up with the beginning skill level needed for the expansion.
They should be par for anyone that played the original SWAT 4, especially with the new weapons and gear we give you. Paul Pawlicki: I agree that the new levels in The Stetchkov Syndicate are very challenging, but this is an expansion, after all. What was the thinking behind some of them, besides, "Let's make things really brutal this time"? GameSpot: We've had the chance to play with the expansion, and we must admit that many of the new levels are tough. For final thoughts on the expansion, we caught up with VU Games producer Paul Pawlicki. You'll suit up in combat gear and lead an elite police SWAT team into action to serve and protect the public. Due out at the end of the month, SWAT 4: The Stetchkov Syndicate promises even more of the gritty, authentic gameplay of the original game. SWAT 4 fans are currently looking forward to the upcoming expansion pack to last year's realistic first-person tactical shooter.